This gallery another in a series that showcases my work on The Last of Us: Part II.
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As well as being the vehicle specialist for the duration of the game, I also continued my role as a texture and shader artist with my usual level responsibilities.
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For this particular area, I worked in partnership with Edgar Martinez (Modeling and layout). Our process for this level differed a little to our others however, Edgar worked on this independently to begin with, porting over the assets and corridor from the first game and completing the first pass on the model/asset swaps for the different level scenarios. From there, I took responsibility for the remainder of the work, which included the final art, additional prop modeling, set dressing and technical setup for the various level swaps (there is a clean and dirty version, with various lighting scenarios for this particular level). Towards the end, Edgar and I teamed up once more to ensure the level was bug free! Lighting for this particular section was done by Bethany Lo and as always, a huge thanks to the rest of the fantastic Naughty Dog team, without whose contributions none of these levels would be possible.
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Working on The Last of Us: Part II has been an incredible experience and as always, it takes a monumental team effort in order to make such amazing games. Without the hard work and dedication of the entire team, across all departments, none of this would be possible.
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I would also like to take time to thank our incredible outsource studios who time and time again prove to be so vital to our development of these worlds, their contributions are incredible and I am incredibly grateful to have worked with them.
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Edgar Martinez portfolio, please check him out! https://www.artstation.com/edgar_a_martinez