Principal Environment Artist at Naughty Dog. I specialise in advanced asset creation pipelines with a focus on environment and vehicle modeling, texturing and shading
Skills
3D ModelingUV MappingTexturingShadersLightingRenderingEnvironment DesignTransport DesignConcept ArtPost-productionnaughty dog
Software proficiency
3ds Max
Maya
Photoshop
ZBrush
xNormal
CRYENGINE
CrazyBump
Productions
Video Game
The Last of Us: Part I
Year
2022
Role
Principal Environment Artist, Vehicle Specialist
Company
Naughty Dog
Video Game
The Last of Us: Part II
Year
2020
Role
Environment Texture and Shader Artist, Vehicle Specialist