This is the final gallery in my series showcasing my work on Uncharted: The Lost Legacy. This gallery showcases my work on the mechanical devices that unlocked new areas in the game when activated.
These devices were used throughout the game and so there were many variations that I textured. The high poly assets were provided by our fantastic outsource teams, I then created the multi-layered shaders for them and also re-uv'd and re-baked textures from the high poly to achieve higher resolution details. Working with these animated props presented unique challenges i'd not faced before and ensuring that they not only looked as good as possible but also retained their animation as I added additional foliage and detail was tricky. They were great fun to work on and I'm really happy to see them used throughout the game.
The foreground environment setting pictured were created by my friends: Richard Piper (textures & shaders), Santiago Gutierrez and Edgar Martinez (modelling & layout)