I recently had the privilege to speak at the Game Developer's Conference 2021 and present an hour long talk on my work in redefining Naughty Dog's vehicle pipeline. This year the event allowed speakers to present remotely with a recorded video and presentation slides. I worked for around 3 months outside of my usual Naughty Dog hours to put together the presentation and gather all content. It was a very challenging experience but ultimately incredibly rewarding for me.
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When I first embarked on my career in games, the idea of presenting my work at such an event, alongside so many extremely talented and knowledgeable people seemed like a distant, near impossible dream. I'm incredibly thankful to have been given the opportunity to do so this year, amidst so many challenges.
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I hope that for those of you who were able to attend, the content was interesting and informative and that it might even help to inspire in part, the development of similar pipelines and assets.
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If you have access to the GDC vault, which hosts all past conference content, then you can find my talk here:
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https://gdcvault.com/play/1027001/Driving-Innovation-A-New-Vehicle
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And if you were able to check it out, let me know what you thought!
This is a teaser trailer I made to introduce the audience to the final appearance and level of variation the vehicle pipeline needed...
More of my work in this setting can be seen here: https://www.artstation.com/artwork/rARaaL
More wet vehicle examples and breakdowns can be seen here: https://www.artstation.com/artwork/rAAKvG
The burning vehicle I made here actually became a PlayStation home screen, which was a really proud moment for me...more images can be seen here: https://www.artstation.com/artwork/ykbd5x