The Last of Us: Part II...the burning car

This gallery shows the burning suv that I had the privileged of creating as part of my contribution to the cut-scene trailer that was shown at Paris Games Week in 2017. This cut-scene features in the final game also at the beginning of the 'saving kids' level. A looping video of the burning car was also made into a dynamic PS4 theme.
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I was responsible for the modelling, texturing and shading of the suv in it's entirety, it's design was based on reference and concept art hand picked by Neil and John. I worked closely with Elaine Kubik, who took great pleasure in burning my nice model to a crisp with her incredible vfx! The lighting for this scene was elegantly handled by Huan Tran.
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I had two roles on The Last of Us: Part II, one as the vehicle specialist (asset creation, art/technical pipeline, management of library) and the other as a level artist (textures, shaders etc). The creation of this vehicle was my first step on the path to becoming responsible for all of the vehicles that feature in The Last of Us: Part II
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As these images and videos also feature Abby, Lev, Yara and the villainous Scars, i'd also like to take a moment to praise our incredible character art and animation teams, though I am proud of my contribution, it must be said that their work is beyond compare in the industry and i'm honoured to have something of mine feature as a backdrop to their works in this way.
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As always, it takes a monumental team effort in order to make such amazing games and sequences. Without the hard work and dedication of the entire team, across all departments at Naughty Dog, none of this would be possible.