3d creative magazine feature - environments with zbrush

I was recently fortunate enough to be featured in 3dcreative magazine, alongside some really great artists. My article focused on the use of zbrush to create assets suitable for real-time rendering within the Cryengine. Given a 'desert rocks' theme, I chose to recreate the beautifully organic rock structures of Antelope Canyon. It was a fast turn around and I really enjoyed the challenge. All assets, shaders and lighting breakdowns are documented in full in the magazine so I'm afraid this is all I can show here, be sure to grab a copy if you're interested in learning more!

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