Severalls Hospital environment art: Establishing shots

I completed this personal project back in 2013, inspired by a surge of film and gaming media that featured the 'abondoned' theme, this was my re-imagining of Severalls Psychiatric Hospital in the UK.

It was before the inclusion of physically based shading within the CryEngine and so all textures were authored with the old methods in mind and all assets were created with respect to real time vertex count and shader limitations...

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