Uncharted: The Lost Legacy...beyond the first guardroom

This is the eighth gallery in my small series showcasing my work on Uncharted: The Lost Legacy. As a texture and shader artist I worked in partnership Edgar Martinez (modelling and layout) as well as Elaine Kubik (VFX) and Gabe Betancourt (Lighting) in order to complete these environments.

My responsibilities included the creation and adaptation of textures and shaders, vertex blending, additional modelling and set dressing, foliage placement and uv mapping, as well as other general tasks and co-ordination with other departments.

This has been my first Naughty Dog title and it has been an incredible experience and as always, it takes a monumental team effort in order to make such amazing games. Without the hard work and dedication of the entire team, across all departments, none of this would be possible.

Edgar Martinez:
https://www.artstation.com/edgar_a_martinez
Elaine Kubik:
https://www.ekubik.com
Gabe Betancourt:
https://www.artstation.com/gabearts

With the first puzzle room complete this path leads to further challenges...

With the first puzzle room complete this path leads to further challenges...

*these puddle, grass, dead leaf and wet mud blends I created got a lot of use*

*these puddle, grass, dead leaf and wet mud blends I created got a lot of use*

Beyond this door, more guards await...

Beyond this door, more guards await...

*foliage placement and shader blends really break up the repetition when using modular assets*

*foliage placement and shader blends really break up the repetition when using modular assets*