Uncharted: The Lost Legacy...The first puzzle room

This is the seventh gallery in my small series showcasing my work on Uncharted: The Lost Legacy. As a texture and shader artist I worked in partnership Edgar Martinez (modelling and layout) as well as Elaine Kubik (VFX) and Gabe Betancourt (Lighting) in order to complete these environments.

My responsibilities included the creation and adaptation of textures and shaders, vertex blending, additional modelling and set dressing, foliage placement and uv mapping, as well as other general tasks and co-ordination with other departments.

This has been my first Naughty Dog title and it has been an incredible experience and as always, it takes a monumental team effort in order to make such amazing games. Without the hard work and dedication of the entire team, across all departments, none of this would be possible.

Edgar Martinez:
https://www.artstation.com/edgar_a_martinez
Elaine Kubik:
https://www.ekubik.com
Gabe Betancourt:
https://www.artstation.com/gabearts

The first of many ancient, mechanical statues that guard the path ahead...

The first of many ancient, mechanical statues that guard the path ahead...

Landing on each pedestal causes the statue to move, the third movement is a potentially fatal axe swing...

Landing on each pedestal causes the statue to move, the third movement is a potentially fatal axe swing...

poised to strike...

poised to strike...

*multi-layered shaders allowed me to dynamically add damage, wetness and paint flaking to these murals*

*multi-layered shaders allowed me to dynamically add damage, wetness and paint flaking to these murals*

*high poly models of these fine details and the statues themselves were provided by outsource teams, who we worked closely with before continuing our own work to bring the models to final*

*high poly models of these fine details and the statues themselves were provided by outsource teams, who we worked closely with before continuing our own work to bring the models to final*