Issue 206 of 3D World magazine has just been released and I had the privilege of contributing to the issue with an in depth tutorial on creating and applying tiling trim textures to real time environment meshes.
These images show a quick example asset I created to demonstrate how an artist could use the tiling texture set in conjunction with clever modelling and uv mapping techniques to create varied and interesting environment assets with minimal texture memory overheads.
The article covers the full production of this versatile texture set, with information on reference gathering, high and low poly modelling, texturing and using blend shaders within the Cryengine, as well as a tonne of other useful tips and tricks all fully documented with images and video!
Final specifications:
One 'clean' 4096² (albedo, normal, specular, gloss) metal panel trim texture.
One 'dirty' 4096² (albedo, normal, specular, gloss) metal panel trim texture.
One 2048² decal sheet for text
Shader blend and tint example video...