Uncharted: The Lost Legacy...Entrance to the guard rooms

This is the seventh gallery in my small series showcasing my work on Uncharted: The Lost Legacy. As a texture and shader artist I worked in partnership Edgar Martinez (modelling and layout) as well as Elaine Kubik (VFX) and Gabe Betancourt (Lighting) in order to complete these environments.

My responsibilities included the creation and adaptation of textures and shaders, vertex blending, additional modelling and set dressing, foliage placement and uv mapping, as well as other general tasks and co-ordination with other departments.

This has been my first Naughty Dog title and it has been an incredible experience and as always, it takes a monumental team effort in order to make such amazing games. Without the hard work and dedication of the entire team, across all departments, none of this would be possible.

Edgar Martinez:
https://www.artstation.com/edgar_a_martinez
Elaine Kubik:
https://www.ekubik.com
Gabe Betancourt:
https://www.artstation.com/gabearts

A moment of calm before the trials of the guard rooms...

A moment of calm before the trials of the guard rooms...

*This gif shows the transition from the initial modelling pass as I received it, to the final level after I had modelled additional detail and performed my usual texture and shader passes.*

*This gif shows the transition from the initial modelling pass as I received it, to the final level after I had modelled additional detail and performed my usual texture and shader passes.*

Overgrowth...

Overgrowth...

*Usually the levels I would receive were a little more refined, however at this time there were more important areas that needed Edgar's detailed modelling passes. So I was happy to take this area from it's early state to final to help lighten the load*

*Usually the levels I would receive were a little more refined, however at this time there were more important areas that needed Edgar's detailed modelling passes. So I was happy to take this area from it's early state to final to help lighten the load*

The first of three guard rooms...

The first of three guard rooms...